https://banksiagui.com/download/Ver 0.51 beta (29 September 2021)
BanksiaGUI 0.51 for MS Windows 7 & 10, 64 bit
BanksiaGUI 0.51 for macOS, 64 bit
BanksiaGUI 0.51 for Linux, 64 bit
Changes:
Fixed bugs:
Cannot load/start if games are stored with TCEC computing format
Analysis (whole) games didn’t work
Cannot save configurations if usernames are in Unicode
Some minor bug fixes, some small improvements/adjustments such as fixed font size for Engine Info panel, new digit font for clocks, support feature-options of Winboard protocol…Move list: all computing info, comments could be removed
New features:
For developers/testers:
Run test suitesMulti thinking arrows
Improve features/functions to work with local network:
remote engines can send computing info – now they (remote engines) work as they are in the right front of the user; analysis can work with remote engines; same-name engines over a local network can be combined for calculating results/EloSupport
new language: VietnameseNotes:
Run test suites: another new feature for developers/testers. As usual, it is designed to maximize efficiency/convenience for users. They can create a new test within only a few clicks, re-do a test with only one click. The test is very flexible: data can be loaded from files or pasted from the clipboard, chess positions can be turned on/off individually, run with multi engines, concurrencies to speed up/reduce the time… All results are displayed with rich information. Those also are displayed in text form to easily copy and save to compare, refer later
Multi thinking arrows: instead of only turning on/off to show one thinking arrow (for each engine), now users can set a number to display multi arrows. If the value is zero, it’s similar to turn off all arrows. If it is 1, that equals to turn on and show one arrow as it is in previous versions. If it is more than 1, BSG will display multi arrows based on moves in the PV lines (the “traditional” thinking arrow is actually the first move of a PV line). A large number (e.g., 100) means to display all moves in the PV. Users can also choose to display arrows for the side of the engine or both sides (set “all sides” to on). The first arrow is displayed with the normal size and color (as before). The rest are displayed thinner and more transparent/dimmer thus users can distinguish them. Users may need to change/adjust the colors of arrows (they are the colors assigned to the engines) for a better view of those arrows. Multi arrows may be useful: just by a glance users can get quickly some information such as which pieces, areas, moves have been involving, which pieces may be captured, if there are any threats/closed attacks to the Kings… From our observation, when the number of arrows is small, say, 1 or 2, it is not hard to track them. However, when the number becomes bigger, there may be too many arrows on the screen, make it look so complicated and it is not easy to follow them. Users should not set the value too high and/or needed some practice to “read” them
Language packages
To use Banksia GUI with some languages, users can download language packages (extension .qm) and copy it into folder languages (it is located on the same folder with the runnable file of Banksia GUI. For macOS, it is in package BanksiaGui.app, right-click on that to popup menu and select Show Package Contents)
You may help people by translating BSG into your languages by forking one of the below repositories:
https://github.com/silitho/BanksiaGUI-Translationhttps://github.com/nguyenpham/BanksiaGUI-Translation