In order to accommodate the demands of the ever growing computer chess sector, unlimited number of engines will be admited to the competition.
Division 4 will be with two groups, !division4a and !division4b. Each will contain ten engines that will play a 1xDRR tournament with time control 30 min + 5 sec. The top two engines of the groups will promote to a playoff – !div4playoff. That will be a 2xDRR event which will determine the two engines advancing to Div 3.
# Engine Games Points
1 pirarucu 2.9.5 15 11.0
2 AllieStein v0.1-n4 15 10.0
3 Wasp 3.59 15 10.0
4 Marvin 20190228 15 9.5
5 chess22k 1.12 15 9.5
AllieStein, Nemorio, piracuru
und RubyChess
gegen Nemorino gewonnen!
# Engine Par Pkt
1 pirarucu 2.9.5 18 14
2 AllieStein v0.1-n4 18 13.5
3 Wasp 3.59 18 13
4 Marvin 20190228 18 11
5 chess22k 1.12 18 10.5
6 ScorpioNN 2.9.0 18 9
7 Monolith 1 18 8
8 Gaviota 1.01 18 7
9 Jumbo 0.6.99.2 18 2.5
10 Bagatur 1.5f 18 1.5
1 AllieStein v0.1-n4 12 9.5
2 Nemorino 5.08 12 6
3 pirarucu 2.9.5 12 4.5
4 RubiChess 1.3.1 12 4
> wenn die LC0- Netzwerke genutzt werden,...
> aber warum soll es bei so vielen offen liegenden Sourcen automatisch doofer programmiert sein als z.B. LC0?
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