New game - Rybka WinFinder 2.2 mp 32-bit
rnb3kr/ppp2ppp/1b6/3q4/3pN3/Q4N2/PPP2KPP/R1B1R3 w - - 0 1
Analysis by Rybka WinFinder 2.2 mp 32-bit:
1.Nf6+
+- (220.15) Depth: 1 00:00:00
1.Nf6+
+- (220.15) Depth: 1 00:00:00
1.Nf6+
+- (220.15) Depth: 1 00:00:00
1.Nf6+
-+ (-#11) Depth: 1 00:00:00
(Doe, 03.11.2008)
rnb3kr/ppp2ppp/1b3N2/3q4/3p4/Q4N2/PPP2KPP/R1B1R3 b - - 0 1
nach Sf6:
Analysis by Rybka WinFinder 2.2 mp 32-bit:
1...gxf6 2.Qf8+ Kxf8 3.Bh6+ Kg8 4.Re8#
+- (#18) Depth: 1 00:00:00
...
1...gxf6 2.Qf8+ Kxf8 3.Bh6+ Kg8 4.Re8#
+- (#18) Depth: 60 00:00:01 9kN
1...gxf6 2.Qf8+ Kxf8 3.Bh6+ Kg8 4.Re8#
+- (#18) Depth: 61 00:00:01 9kN
rnb3kr/ppp2p1p/1b3p2/3q4/3p4/Q4N2/PPP2KPP/R1B1R3 w - - 0 1
Analysis by Rybka WinFinder 2.2 mp 32-bit:
2.Qf8+ Kxf8 3.Bh6+ Kg8 4.Re8#
-+ (-#2) Depth: 1 00:00:00
rnb2Qkr/ppp2p1p/1b3p2/3q4/3p4/5N2/PPP2KPP/R1B1R3 b - - 0 1
Analysis by Rybka WinFinder 2.2 mp 32-bit:
2...Kxf8 3.Bh6+ Kg8 4.Re8#
+- (#17) Depth: 1 00:00:00
+- (#17) Depth: 60 00:00:01 0kN
2...Kxf8 3.Bh6+ Kg8 4.Re8#
+- (#17) Depth: 61 00:00:01 0kN
rnb2k1r/ppp2p1p/1b3p2/3q4/3p4/5N2/PPP2KPP/R1B1R3 w - - 0 1
Analysis by Rybka WinFinder 2.2 mp 32-bit:
3.Bh6+ Kg8 4.Re8#
+- (#2) Depth: 1 00:00:00
+- (#2) Depth: 21 00:00:14 1048kN
rnb2k1r/ppp2p1p/1b3p1B/3q4/3p4/5N2/PPP2KPP/R3R3 b - - 0 1
Analysis by Rybka WinFinder 2.2 mp 32-bit:
3...Kg8 4.Re8#
+- (#16) Depth: 1 00:00:00
+- (#16) Depth: 60 00:00:01 0kN
3...Kg8 4.Re8#
+- (#16) Depth: 61 00:00:01 0kN
Analysis by Nimzo 7.32:
1.Lf4
-+ (-2.97) Tiefe: 3/14 00:00:00
1.Lf4
-+ (-2.97) Tiefe: 3/14 00:00:00
1.Lf4 d3+ 2.Kg3 dxc2
-+ (-3.47) Tiefe: 3/14 00:00:00
1.Lf4 d3+ 2.Kg3 dxc2
-+ (-3.47) Tiefe: 3/14 00:00:00
1.Lf4 d3+ 2.Kg3 dxc2
-+ (-3.47) Tiefe: 3/14 00:00:00
1.Lf4 d3+ 2.Kg3 dxc2
-+ (-3.47) Tiefe: 3/14 00:00:00
1.Lf4 d3+ 2.Kg3 dxc2
-+ (-3.47) Tiefe: 3/14 00:00:00
1.Lf4 d3+ 2.Kg3 dxc2
-+ (-3.47) Tiefe: 3/14 00:00:00
1.Sf6+
-+ (-2.52) Tiefe: 3/14 00:00:00
1.Sf6+ gxf6 2.Df8+ Kxf8 3.Lh6+ Kg8
+- (#2) Tiefe: 3/14 00:00:00
1.Sf6+ gxf6 2.Df8+ Kxf8 3.Lh6+ Kg8
+- (#2) Tiefe: 3/14 00:00:00
1.Sf6+ gxf6 2.Df8+ Kxf8 3.Lh6+ Kg8
+- (#2) Tiefe: 3/14 00:00:00
1.Sf6+ gxf6 2.Df8+ Kxf8 3.Lh6+ Kg8
+- (#2) Tiefe: 3/14 00:00:00
1.Sf6+ gxf6 2.Df8+ Kxf8 3.Lh6+ Kg8 4.Te8#
+- (#2) Tiefe: 5/17 00:00:00
Analysis by Comet B50:
1.Nf6+ gxf6 2.Re8+ Kg7 3.Rxh8
+- (#25) Depth: 2/10 00:00:00
Analysis by Comet B68:
1.Nf6+ gxf6 2.Re8+ Kg7 3.Rxh8
+- (#26) Depth: 2/10 00:00:00
Analysis by Delfi 5.3:
1.Nf6+ gxf6 2.Qf8+ Kxf8 3.Bh6+ Kg8 4.Re8#
+- (99.93) Depth: 12 00:00:07 7742kN
Analysis by ProDeo 1.6:
1.Nf6+ gxf6 2.Qf8+ Kxf8 3.Bh6+ Kg8 4.Re8#
+- (#3) Depth: 4 00:00:00
Analysis by Rybka 1.0 Beta 32-bit:
1.Nf6+ gxf6
= (0.01) 00:00:00
Analysis by PopeyeUCI Ver.1.6:
springt sofort in Tiefe =10 und liefert überhaupt keinen engine output!!!
Spielt man die Variante bis zum Matt, dann meldet P: Matt
Powered by mwForum 2.29.3 © 1999-2014 Markus Wichitill